Cult
Overview
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Features
Death Camera with HUD
Death Camera is a feature that allows player to look around their body after they died. While in the death camera, the player chooses when to respawn. Allowing the player to choose when to respawn gives players the opportunity to take a break from the fast-paced gameplay while also giving them time to think of new strategies.
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Narration System
In order to create the atmosphere about the gods being summoned and the activities of the cultists (the players), we've created a narration system. The narration system plays voice queues with randomly picked special lines whenever a major event occurs, such as when a flag has been captured or taken from the enemy base.
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Synchronized Weapon Material Effects across Network
The ammo count for one of our major weapons, Tome, was indicated by a dynamic material. The ammo was represented by the amount of glowing ink on the spell book. In order to let opponents know how much ammo the enemy player had left, we made the material display over the network, changing it dynamically as it displayed on the user's screen.
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Score Board
The scoreboard tracks each player's performance throughout the game. The challenge for implementing this feature was caused from using blueprints. Blueprint has limitations on what data can be accessed. Originally, the player's name would be replaced with a default name once they joined a multiplayer game. To allow the player to keep their client saved name, we ended up passing the information (player's name) back and forth during the join session process, getting the player's name from a local client's file to the server where it was replicated.
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Blueprints Snaps [Download Link]
Video Trailer
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