Skeletal Animation System
Overview
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Features
Full / Partial Body Animation Types
There are two type of animations specified in this system: 'Full Body Animation' and 'Partial Body Animation'. In each update cycle, the full body animation will be applied first to decide the basic position, then the partial body animation will be applied, based on the weights of each bone, the model will do a linear interpolation between the basic transformation and the one specify in partial body animation.
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Code Snaps [Github Link]
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MyExporter.cpp
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Skeleton.hpp
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Skeleton.cpp
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AnimationActor.hpp
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AnimationActor.cpp
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Demo Video
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