Henry Dai​ ​Gameplay Programmer
  • Home
  • Professional Projects
    • Hero Academy 2
    • Orcs Must Die! Unchained
  • Individual Projects
    • Skeletal Animation System
    • Procedural City Generator
    • Town
    • Simple Miner
  • Team Projects
    • Gravitas
    • Cult
    • Avian Apocalypse
  • Résumé
  • About Me

Team Projects


Gravitas

Development Time: 6 months
Team Size: 13 members
Role: Programmer
Tech: UE 4
Responsible for:
  • Dialog System​
  • Menu Functionalities
  • CheckPoint System
  • Refine "Gravity-Field"
  • Curator Behaviors System
  • More Details

Cult

Development Time: 3.5 months
Team Size: 7 members
Role: Sole Programmer
Tech: Unreal 4
Responsible for:
  • Capture The Flag Game Mode
  • Death Camera
  • HUD Design
  • Weapon Functionality Through Network
  • Narration System
  • More Details

Avian Apocalypse

Development Time: 2.5 months
Team Size: 4 members
Role: Sole Programmer
Tech: Unity 4, C#
Responsible for:
  • Implementing all gameplay mechanics​
    • Weapon functionality
    • Enemy AI
    • Achievement Monitoring
  • HUD Design
  • Menu Design
  • More Details

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  • Home
  • Professional Projects
    • Hero Academy 2
    • Orcs Must Die! Unchained
  • Individual Projects
    • Skeletal Animation System
    • Procedural City Generator
    • Town
    • Simple Miner
  • Team Projects
    • Gravitas
    • Cult
    • Avian Apocalypse
  • Résumé
  • About Me